Zatch Bell!
Zatch Bell!
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Konjiki no Gash Bell!! Yūjō Tag Battle Full Power (金色のガッシュベル!! 友情タッグバトル FullフルPowerパワー Konjiki no Gasshu Beru!! Yūjō Taggu Batoru Furu Pawā, lit. "Golden Gash Bell!! Friendship Tag Battle Full Power") is a video game exclusive for GameCube, released by Bandai in 2004. It is the second game of the Yūjō Tag Battle series, the revised version of Konjiki no Gash Bell!! Yūjō Tag Battle and the prequel to Zatch Bell! Mamodo Battles (Yūjō Tag Battle 2). It features the same characters from the first Yūjō Tag Battle game plus two new playable teams from the Zatch Bell! 101st Devil movie.

Game Mechanics[]

Konjiki no Gashbell!!: Yuujou Tag Battle Full Power is a "one-on-one" fighting video game where the player can choose one of several mamodo teams to fight. The selectable pairs are composed of a fighting mamodo, controlled by the player; and his human companion who follows the mamodo but is not controllable and only acts as an assistant who stays away from the fight. The goal is to attack and damage the opponent to reduce their health bar until it is depleted, which is considered a KO victory. Only mamodos can be attacked, as humans do not take damage. Fights can also be won by time: in case the time limit runs out, whoever kept the most health bar wins. The winner of a fight is decided by whoever wins 2 of 3 rounds, although the player can change the number of rounds in the options.

On the battlefield the player can move laterally, advancing or moving away from his opponent, and can also move three-dimensionally to the sides to evade attacks or gain ground. Characters can attack with normal blows, combined attacks, and spells; and they can also do combos with these attacks. The normal strike allows you to quickly and directly attack a very close opponent. The combined attack makes the mamodo and its human launch together against the enemy. This is a stronger blow and has better range but is slower to execute, and if the mamodo misses it takes a while to recover, so it should be used alone. when the impact is certain.

Spells are special powers, each mamodo has several spells of different powers that are unique to each character . Most are attack projectiles, but there are also spells with other functions such as distracting, paralyzing or healing. Using spells consumes the player's power bar , which is shown below the health bar; if this is depleted, specials cannot be used. To charge the power bar the player has a charge button, but can also accelerate this charge by executing combination attacks repeatedly. When the power bar reaches its maximum, it begins to glow with the word "MAX" and the player is allowed to use a final spell . This is an unavoidable special attack that deals devastating damage but consumes the entire power bar. Characters cannot dodge a final spell, but they can counter it if they also use a final spell at the same time as their opponent. When two final spells collide, a collision of powers begins and the character who first presses the buttons shown on the screen wins.

Characters cannot take cover or jump. To defend themselves they have evade movements and defense spells. Evasion is an extremely useful move that, when used at the right time, allows you to quickly move to the side and avoid almost any attack, although it does not work against finishing spells. The defense or shield spell is a power that generates a large magical shield in front of the player that stops attacks, normal combos and spells, and also pushes away and deals small damage to the enemy, but is useless against combined attacks. Shields also allow you to slightly reduce the damage of a final spell.

Game Modes[]

Time Attack[]

It is the first and most traditional game mode, where the player can select any available character to fight against an opponent controlled by the CPU. There are two game options: individual fight or Arcade style. In the individual fight the player fights in a single fight against an opponent of his choice. In Arcade mode, the player fights against all the characters in the game one after another until reaching the final couple, which is Zeno & Dufort. They differ by having a double life bar to add more spice to the battle. Upon completion, the game records the time used to beat the game and the best times are saved. Upon winning, the player also receives coins that are used to buy cards.

Versus[]

Mode for two players where each player chooses his partner to face each other in combat.

Mission[]

This is the unique story mode of the game, at first only half of the characters are available, but as you complete the game the others will be enabled. Hidden characters cannot be used in this mode. After choosing a character, the player can choose different rivals. Each rival presents a different introductory story where the characters appear talking and then offer a challenge or mission.

The missions are 1-round fights where the player must not fight the enemy, but rather complete the mission assigned to him. There are very varied missions such as blocking all the spells cast by the enemy, taking the power bar to the maximum or evading and counterattacking the opponent's attacks a certain number of times. When the player completes the mission, a closing story is shown and the rival is definitively defeated. If the player fails the mission, a closing but bad story is also shown, and the player returns to the rival selection where they can retry the test.

When the player defeats all the rivals, the final enemies appear, which are Zeno & Dufort and the tough final mission is always to defeat them by K.O.. When the final is overcome, Level 2 of Mission Mode is enabled for the winning character. This new level features the same stories and the same rivals but the challenges are more difficult. By passing all the missions of the second level, Level 3 is enabled, which is the end and has the most complicated missions, it also concludes with the terrible mission in which you have to defeat Zeno & Dufort without suffering damage. The shield protects you against spells and normal attacks but does not work against combination attacks.

The main reward of mission mode is that it allows you to use the points earned by each character to buy improvements and increase their attributes, such as giving them more life bar, better attack and defense, or special bonuses to have the power bar full at the beginning or a rampage mode. Points are earned by completing missions and depend on how well you completed the mission. If you complete the mission perfectly you receive a maximum of 120 pts, but if you make mistakes or it takes too long, the pts. prizes can be much less. The improvements achieved are activated immediately in Mission Mode but in the other modes you can optionally choose whether you want to use a normal character or an improved character. Players can also take their memory cards with their upgraded characters to another game to challenge a friend.

Training[]

This is a training mode where the character can practice movements against a stationary opponent, although the character can also change the enemy's behavior.

Playable characters[]

  1. Zatch & Kiyo
  2. Tia & Megumi
  3. Kanchomé & Folgore
  4. Ponygon
  5. Wonrei & Li-en
  6. Kido & Dr. Riddles
  7. Brago & Sherry
  8. Bari & Gustav
  9. Zeno & Dufort
  10. Wiseman & Kotoha
  11. Akatsuki & Sakurada
Zatch Kiyo Yuujou Tag Battle
Zatch Bell and Kiyo Takamine
Zatch is an electric mamodo that can shoot powerful rays from its mouth. The guardian of his book is Kiyo, a teenage Japanese high school student whom Zatch treats like his older brother. This pair has very balanced attack and defense techniques and one of the most powerful final spells in the game.
Tia Megumi Yuujou Tag Battle
Tia and Megumi Oumi
Tia is an energetic and outgoing mamodo girl who has the ability to generate powerful defensive shields. Megumi is a young and famous Japanese singer who takes care of Tia's book and treats her like her best friend. Both are also great friends of Zatch and Kiyo. This pair has a very defensive combat style, and with their shields, they can turn the opponent's attacks against them, and they are also the only ones with a healing spell that recharges health.
Brago Sherry Yuujou Tag Battle.
Brago and Sherry Belmont
Brago is a sinister mamodo with the power to control gravity to crush his rival. Sherry Belmont is a young French woman from high society who has great courage and fighting spirit, and who takes care of Brago's book. Her fighting style focuses on firing very effective short and long range powers that also have defensive properties.
Kido Dr. Riddles Yuujou Tag Battle
Kido and Dr. Riddles
Kido is a small, innocent mamodo who looks like a puppet and has robotic properties. Dr. Riddles is a mysterious man dressed as a magician who claims to know everything and acts as a guide to inexperienced mamodo fighters. Kido's spells are extremely offensive. He can fire a huge laser beam from his mouth, draw a machine gun from his hand, or send an army of mini-Kidos to stop the enemy.
Kanchome Folgore Yuujou Tag Battle
Kanchomé and Parco Folgore
Kanchomé is a bizarre and weak mamodo that can change shape and size. The keeper of his book is the Italian superstar Parco Folgore, an actor and singer who uses his incredible dancing skills to fight and move in ways that are very difficult to predict. The strange spells of these characters can only be used by expert players. Kanchomé is also the only mamodo who can dodge an enemy's final attack with his Dikaporuk spell.
Wonrei Li-en Yuujou Tag Battle
Wonrei and Li-en
Wonrei is a mamodo expert in martial arts with strong spells that enhance his battle skills. Li-en is a young Chinese woman equally skilled in kung-fu who assists her mamodo formidably in combat. This couple also stands out because the mamodo and the human are in love with each other. His fighting style is based on both protection and offense with strong physical attacks.
Bari Gustav Yuujou Tag Battle
Vincent Bari and Gustav
Bari is an extremely powerful and ruthless mamodo who is only interested in destroying his enemies to demonstrate his power and lives in a constant state of fury. Gustav is a serious Russian man who likes to let Bari do his thing while he reflects on the meaning of fights. The spells of this team are based on creating swirls of wind that Bari combines with his blows to cause a very severe impact on the opponent, his attacks are fast and cover a great distance.
Zeno Dufort Yuujou Tag Battle
Zeno Bell and Dufort
Zeno is a mysterious mamodo who looks like Zatch's evil twin, in addition to his physical resemblance he also has the same electrical spells and has enormous hatred and resentment towards Zatch Bell. The keeper of his book is Dufort, a serious and quiet young man with psychic abilities. This team fights like a more aggressive version of Zatch and Kiyo. They appear as final bosses in Time Attack and Mission modes.
Ponygon Yuujou Tag Battle
Ponygon
Ponygon is a lonely mamodo who can't find his partner and that's why he fights alone. He looks like a miniature horse and talks like a sheep, so it's hard to take him seriously. Since Ponygon has no one to read his book, he cannot use spells. It also doesn't help him that he doesn't know how to fight and fights with pure punches and kicks.
Akatsuki Sakurada Yuujou Tag Battle
Akatsuki and Sakurada
Akatsuki is a bully mamodo who seeks to fight weak opponents to gain an advantage quickly. Sakurada is a guy with the same attitude and enjoys defeating the weakest. Both fight using earth spells that allow sharp rocks to be fired at great distances and are able to pierce through many enemy spells. Akatsuki has the disadvantage of not knowing a final spell, so he only fights with his basic spells.
Wiseman Kotoha Yuujou Tag Battle
Wiseman and Kotoha
Wiseman is an evil mamodo of impressive power, but he was left out of the 100 mamodos selected to come to fight in the human world. Even so, he managed to cheat and pass into this world, where he chose a sweet girl named Kotoha as his mate, and erased her feelings so that he would obey her orders like a willless slave. Wiseman fights with strong black magic spells and explosions and with his technique he is able to return enemy spells.
Wiseman Kotoha FP Yuujou Tag Battle
Wiseman (Full Power) and Kotoha
A more powerful version of Wiseman. He now has stronger spells and a new, more effective combo. His appearance has not changed, but he is differentiated by having an aura of light that surrounds him.

Trivia[]

External Links[]

Video Games
Platforms
Game Boy Advance Unare! Yūjō no Zakeru (Electric Arena2Dream Tag Tournament) • Makai no BookmarkThe Card Battle for GBA
PlayStation 2 & GameCube Mamodo Fury (Gekitō! Saikyō no Mamono-tachi) • Yūjō Tag Battle (1Full PowerMamodo Battles (2)) • Go! Go! Mamono Fight!!
Mobile Golden Gash Bell (RPG)Golden MemoriesFriends of Eternal BondsMiracle PartnersGekitotsu! Team Battle
Arcade & Flash Zatch CatchBoing Boing Folgore!Gekitotsu! Futatsu no Dengeki Zakeru
Localizations
English & Japanese Electric ArenaMamodo BattlesMamodo Fury
Japanese-only Unare! Yūjō no Zakeru (2 • Dream Tag Tournament) • Makai no BookmarkYūjō Tag Battle (1 • Full Power) • The Card BattleGo! Go! Mamono Fight!!Golden Memories