Jikerudo (Jikerdor) | |||||||
File:Jikerudo2.jpg | |||||||
Zatch Bell and Zeno Bell | |||||||
English Incantation: | Jikerdor | ||||||
Japanese Incantation: | Jikerudo (ジケルド) | ||||||
Meaning: | Ji- (ジ) = It's unknown, but probably means magnetism, since the japanese kanji for magnetism (磁) has the same pronounce -keru- (ケル) = Attack -do (ド) = Unknown, probably means that's it's not a offensive attack | ||||||
Type: | Immobilization | Episode: | 9 | ||||
Chapter: | 20 | Video Game: | Zatch Bell! Mamodo Fury | ||||
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Description: Jikerudo is Zatch's third spell. A conditional spell that can only be cast in an area with nearby metal, it creates a slow-moving sphere of light surrounded by rotating blue rings, similar to an atom in appearance. If it draws near an opponent or strikes them, it will shrink to nothing and its glow will transfer to the opponent's body, supercharging them with electromagnetism. This will cause their body to attract any nearby loose metal and/or fly and stick to nearby secured metal. The effects appear to have no time limit.
Zeno also uses this spell in the video games. | |||||||
Zatch Bell and Zeno Bell's Other Spells: Zakeru, Rashirudo, Zakeruga, Rauzaruku, Ganreizu Zakeru, Teozakeru |