Zatch Bell!
Zatch Bell!
Please note that this is an article on the pair of characters, if you are looking for the article on the 281st chapter of the manga then you should head to Gorm and Mir (Chapter 281).
Overview
Team
Gorm
ゴーム
Gōmu
Mir
ミール
Miru
Gorm and Mir

Gorm (ゴーム, Gōmu, also rendered as Goomu and published as Gôm in the French Kana manga) and Mir (ミール, Miru) are a human-mamodo team that appear in the Clear Note Arc. Gorm is a mamodo who is notable for his ability to create portals that allow him to travel through another dimension to anywhere in the world as well as using Black Energy[2] Magic, a type of destructive magic. Gorm and Mir placed 6th in the battle overall.

Appearance[]

Gorm has a strange and imposing appearance, resembling a rhinoceros beetle standing upright on two legs. His body measures several meters in height, with thick, well-defined abdominal muscles that emphasize his raw strength. He has a single long, rounded horn atop his head and a pair of thin, translucent wings on his back, giving him a distinctly insect-like silhouette. His legs are equipped with three sharp thorns protruding from each shin, while his hands are shaped in a unique way, resembling the suction nozzles of a vacuum cleaner. Gorm’s body is primarily navy blue, contrasted by white abdominal muscles and upper arms. His shoulders and wings are a metallic gold, further enhancing his striking and unusual design.

Mir is notable for her comically large powder-puff blonde (very light gold, almost silver-like[3]) hairstyle. Her voluminous hair, combined with her exaggerated facial expressions, makes her instantly recognizable among the mamodo bookkeepers. She is depicted as a slender young woman wearing a large, puffy skirt, with deep scars across her shoulders and back, implied to have been inflicted by Clear Note. Of the female characters in the series, Mir has the most revealing design: her shoulders and legs are prominently shown beneath her dress, giving her an air of adult sexiness despite her eccentric demeanor.

Personality[]

At first, Gorm only produces inorganic cries such as “Go…”, “Go!”, and “Go-oh!” rather than speaking in proper words, so his true personality and thoughts are largely unknown in his early appearances. This is likely because Gorm is still very young and, like Ponygon and Rops, is in a state where he “understands the language of humans and mamodos but cannot speak it.” Other characters with this trait, such as Ponygon and Yopopo, are canonically four years old, which suggests that Gorm may also be around four. Supporting this, Mir remarks, “I don’t think he’d understand difficult stories.” Nowhere in the series is Gorm shown to possess advanced reasoning or intellectual ability, even in a flattering sense, and he consistently gives off a somewhat childish impression.However, after the Clear Note arc, Gorm’s character grows. He befriends Kanchomé, experiences kindness for the first time, and ultimately chooses to rebel against Clear. Even when gravely injured, he continues to resist. This suggests that his inability to make rational judgments is not due to malice, but to youth: “for better or worse, he is honest with his emotions.” He is extremely powerful in his own right, though his intelligence is below average for a mamodo, and he relies on his partner for directions in battle.

Mir often projects a snotty and irritating demeanor, but in truth she is deeply afraid of Clear Note’s overwhelming power. She usually speaks in a playful, drawn-out tone, ending sentences with “-pyon” and exaggerations such as “Nooooooo” or “That’s what I mean!” However, when battle begins, Mir reveals her ruthless, pragmatic side. As a realist, she will not hesitate to mercilessly attack an opponent even if they are already in poor condition or clearly inferior in rank. Considering both her battle demeanor and her casual speech by the end of the series, it is unlikely that Mir comes from a noble or aristocratic background. Instead, she appears more consistent with someone from a family with ties to the underworld—perhaps the only daughter of a gambler, crime boss, or local magistrate.

Biography[]

Background[]

Gorm capturing Mir

Gorm capturing Mir

Gorm was born and grew up in darkness.[4] Not much is known about Gorm or Mir compared to many of the other characters. Gorm is said by Clear to have been a loner in the Mamodo World, with no friends and family. The inside cover of Volume 31 of the Shōnen Sunday Comics edition depicts a special scene featuring her first meeting with Gorm. In it, Gorm is shown kicking away a group of men in black suits inside a luxurious mansion before carrying Mir off alone.[5]

Part I[]

Caring only about himself at this point, Gorm met Clear sometime after Clear and Ashuron's first battle, and propositioned to lend the evil Mamodo his power in return for being the only one left alive once Clear had used his King's Privilege power to wipe out all other Mamodo (and killed himself afterward). Clear accepted, and the two began traveling together.

Gorm and Mir are first seen in the plot after the announcement that there is only ten participants left in the battle. Gorm appears outside of Ellie's house and quickly warps into Ellie's room. The girl and her Mamodo escape, Arth stating that, despite his vast knowledge of Mamodo, he has never heard of one with Gorm's power. Gorm follows the pair, who try to attack him, but are stopped by Mir, who reveals herself and destroys the team's spell with Baakureido Dioborosu. After a brief battle, Arth and his partner try to escape again but are pursued once more. It is here where they unleash their ultimate spell, which is defeated by Gorm's own, which also burns Arth's book. Believing Ellie to be dead (though she survived), they leave the scene.

The team appears again shortly after, warping in front of the house where Brago and Sherry are staying to battle them. However, this time is different than the last, since their master has come with them. Mir tells Clear to let them handle the battle, but Clear looks at Mir in such a menacing way that it reduces her to breathlessness immediately. Clear then begins to fight Brago. They stay out of the way until the arrival of Ashuron (along with Zatch Bell and Kiyo Takamine), who immediately targets Gorm. Clear manages to save them, and tells them to flee, as they are no match for the dragon Mamodo. After Ashuron impales Clear with his horn, Clear yells for Gorm, who warps back onto the battlefield and quickly retrieves his master, taking him into the "Black Room" (黒い部屋 Kuroi Heya or ブラック・ルーム Burakku Rūmu) dimension so he can regenerate into a new form, which will take ten months. Ashuron tries to sway Gorm by remarking to him that watching Zatch battle is more interesting than watching Clear, but the Mamodo does not understand. Mir ponders hiding Clear somewhere and coming back to finish the two remaining pairs off, but changes her mind when she sees military helicopters approaching. As they leave, she tells their enemies that they will not be so lucky next time.

Gorm is next seen seven months later, sitting beside Clear as he regenerates in Gorm's dimension. Awhile later, Gorm takes a sleeping, cocooned Clear out of the dimension without his knowledge and hides him in a cave. He then warps to Milan, where Mir and Vino, Clear's partner, are eating at a cafe. Mir is angry at him for taking Clear out of the Black Room, but Vino assures her it'll be alright, so Gorm and his partner go looking for mamodo in order to relieve Gorm's restlessness.

They find Purio, and begin chasing after him. His partner, Lupa, tries to come to his rescue but fails. Luckily, Kanchome and Folgore, who Purio had made friends with earlier, arrive and overpower the evil team. Kanchome uses his most powerful spell, Shin Poruku, and, despite Gorm's warping abilities, decisively wins the battle. However, Kanchome, who had always been the weakest among his friends, begins abusing his recently acquired power and nearly kills the pair (who are unaware that the spell is just a powerful illusion). Folgore then steps in and talks Kanchome out of continuing. They cast the spell again to create a much more pleasant environment, which makes Gorm happy. Kanchome gives the mamodo a flat stone with a bird he drew on it and tells him they can be friends when they return to the Mamodo World. Mir chastises the overjoyed Gorm, and Folgore cancels the spell so they can burn the pair's book peacefully.

However, Vino is watching, and he casts a spell that results in the burning of both Kanchome's and Purio's books. While this happens, Gorm sits nearby and stares at the stone. He stares at it even after he and Clear are back in the Black Room, and then asks Clear if Kanchome could possibly be spared from the annihilation of all mamodos when Clear becomes king. Clear vehemently refuses, and Gorm asks to leave the Black Room again. He visits Mir in Greece, her new hiding place, and announces his intention to oppose Clear. Mir begins yelling at him, telling him that "that duck" is not important, and that they wouldn't be able to beat Zatch and Brago even if they did beat Clear.

Gorm after being cut in half.

Gorm after being cut in half.

The scars on her back are shown for the first time as she explains that it is always her who gets punished for Gorm's missteps and that the weak should follow the strong and say nothing.

Sometime later, Kiyo and Zatch are training in the mountains when Gorm comes out of a portal right in front of Kiyo—however, it is only his upper torso that emerges. Mir steps out behind the fatally wounded Gorm, who is still holding Kanchomé's gift, and reveals that she actually did fight against Clear with her Mamodo, and left Clear and Vino in the Rocky Mountains. She asks Zatch and Kiyo to burn Gorm's book so he will be healed in the Mamodo World and to bring both Gorm and Kanchome back to life if he becomes king. Zatch promises he will and complies with her first request. Mir, with her eyes hidden, thanked them and begins walking home as her Mamodo disappears.

Gorm's last appearance prior to the battle's end is as one of the many Mamodo who lends Zatch their power in the final clash against Clear Note, through the power of the Golden Spellbook. A happy and healthy Gorm is seen in the Mamodo World, taking Kanchome and Purio to school. When all the Mamodos who participated in the battle send letters to their partners, Mir is seen reading Gorm's with a sly smile on her face.

Part II[]

After the destruction of the Mamodo World, Gorm survived and aligned himself with the resistance. While the details of his escape remain unclear, his role in the new war is critical. Gorm now generates the black portals that serve as transportation routes for the rescue fleet. Tia explains that the portals only appear at specific predetermined points, and that Gorm conceals himself at a fixed location outside the ship while projecting his ability across vast distances. This arrangement allows entire groups of Mamodo and their human partners to be rescued, though it keeps Gorm in isolation, always sustaining the passages instead of fighting on the frontlines. When Kiyo and Zatch board the rescue ship, Kiyo immediately recognizes the black void within the vessel as Gorm’s work. Tia confirms it, praising Gorm’s power while also hinting at the toll it takes on him. Though unseen, his presence enables the survivors’ evacuation to the Dragon Fort, the Sacred Land of the Dragon Clan.

Spells & Abilities[]

Dioborosu (ディオボロス)
{{{kanji}}}
Blackroom
The "Black Room"
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{{}}
English Name: N/A
Type(s): Attack Episode: N/A Chapter: 297
Description: Gorm shoots two blasts of black energy from his hands.


Bōjirudo Dioborosu (ボージルド・ディオボロス)
{{{kanji}}}
Blackroom
The "Black Room"
Shields Shield
{{}}
English Name: N/A
Type(s): Defense Episode: N/A Chapter: 297
Description: Creates a black and transparent concave energy shield to block attacks.


Gigano Dioborosu (ギガノ・ディオボロス)
{{{kanji}}}
Blackroom
The "Black Room"
{{}}
{{}}
English Name: N/A
Type(s): Attack Episode: N/A Chapter: 297
Description: A single, larger blast of black energy. A stronger version of Dioborosu.


Bākureido Dioborosu (バークレイド・ディオボロス)
{{{kanji}}}
Blackroom
The "Black Room"
{{}}
{{}}
English Name: N/A
Type(s): Attack/Defense Episode: N/A Chapter: 281
Description: Creates a large black energy field that twists and warps an opponent's attack until it breaks.


Wī Mū Wō Jingamuru Dioborosu (ウィー・ムー・ウォー・ジンガムル・ディオボロス)
{{{kanji}}}
Blackroom
The "Black Room"
{{}}
{{}}
English Name: N/A
Type(s): Attack Episode: N/A Chapter: 281
Description: Creates, through a series of actions, a huge ball of destructive black energy. Simply known as Jingamuru Dioborosu without the extra incantations.


Dioborosu Za Randamiito (ディオボロス・ザ・ランダミート)
{{{kanji}}}
Blackroom
The "Black Room"
{{}}
{{}}
English Name: N/A
Type(s): Attack Episode: N/A Chapter: 283
Description: Gorm summons a cube surrounded by many triangles and circles of black energy. The shapes engulf and destroy anything they touch, and Mir can control their direction.



The Black Room[]

The "Black Room" (黒い部屋 Kuroi Heya or ブラック・ルーム Burakku Rūmu) is what Mir calls the dimension that Gorm warps through in order to get from place to place, and also the attribute of his spells, as evidenced by Mir saying she will show Arth and Elly its "profound horror" before casting Dioborosu Za Randamiito. For all intents and purposes, it is the name of the particles that Gorm emits out of his hands in order to make his portals, and it can be assumed that the same particles, or some form of them, make Gorm's spells.

Gorm and the regenerating Clear in the Black Room dimension.

Gorm and the regenerating Clear in the Black Room dimension.


Normally, Gorm merely makes a portal that he enters in one location and comes out of in any other location he can think of (it is presumed that he can't warp to the Mamodo World, but the exact limits of the Black Room were not stated), but if he needs to he can enter the Black Room dimension itself, which seems to be infinite and formless (though there is an invisible floor). He can store things in this dimension like he did with Clear during his regeneration period, but for an unknown reason, Gorm has to stay in the Black Room with him when he is there. Possible explanations for this are that Clear would be destroyed if Gorm left the dimension with him still in it, or that Gorm might not be able to control the location in the Black Room that he warps into when he goes there. In any case, whenever Gorm left the dimension he hid Clear in a place where he thought he'd be safe.

Books Burned[]

Trivia[]

  • When Makoto Raiku was developing Gorm's spell names, he created them with the idea of them having a "sorcery kind of vibe" to them.[4]
  • Gorm and Purio are the only two participants in the Clear Note Arc to never use a Shin-class spell.
  • Gorm was also the last mamodo in the fight that never gained a Shin-class spell, compared to mamodo like Tia, who gained Shin spells after their books were burned.
  • Gorm’s starting location in the human world was Spain. Due to Mir’s name being a Spanish last name.
  • Gorm is the only demon that uses spells with names that long.[4]
  • It is likely that Mir lived in Milan, like Parco Folgore.

References[]

  1. http://raikumakoto.com/archives/5649664.html
  2. ゴームペア (Gōmu to Miru) on Japanese Wikipedia
  3. http://raikumakoto.com/archives/5649664.html
  4. 4.0 4.1 4.2 Kanzenban Special Book (Anniversary Book), pg. 51
  5. Chapter 294 Cover Page
Mamodos & Bookkeepers
Major Teams Zatch Bell and Kiyo TakamineTia and Megumi OumiBrago and Sherry BelmontKanchomé and Parco FolgorePonygon and Kafk SunbeamWonrei and Li-enKido and Dr. RiddlesZeno Bell and DufortMomon and Elle ChivasAshron and Reen VithClear Note and Vino
Recurring Teams Kolulu and LoriYopopo and DjemRops and Apollo GenesisDanny and Mr. GoldoVincent Bari and GustavTed and JidoArth and EllyKarudio and SauzaRiya and AlishieRein and KyleCherish and NicoleZofis and KokoPurio and LupaRodeaux and ChitaRiou and Banikis GigoZaruchim and Raushin MoFango and AdlerJedun and Eskaruro RunGyaron and Harry JetBaransha and GarzaPenny and UriByonko and AlvinKeith and BerunJilnoz and Luna Oliveira
Minor Teams Hyde and EidoReycom and HosokawaGofure and RenjiSugino and HaruFein and SebéEshros and Shin AkiyamaBaltro and StengMaruss and RembrantRobnos and RukuKikuropu and British GentlemanPokkerio and PerikoZoboron and HigeZabas and GalliontDonpoccho and GomanFurigaro and GerhartBago and FredoKoral Q and GrubbHougan and Million SuitAkatsuki and SakuradaElzador and Abira SabiraGorm and MirLoge ViperGani FestSnailMaraion
Non-Canon Teams Nya and Shion HibikiCut N' Paste and KiichiroGrisor and Dr. HakaseMajirou and NicholasMaestroBiburio and Nasuka SakumaSouma and Mitsuhiro KuniedaWiseman and Kotoha